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Britain Vanderbush - 3D Modeling Demo Reel 2016 - Video & Progress Images

A collection of some of my modeling work from 2016, my 2016 Modeling Reel, and progress shots.

All Models were created in Maya and ZBrush, and were rendered in Maya using Mental Ray.

Ancient Stone Axe Concept Art by Joshua Brian Smith
artstation.com/artist/hugenfast

Music: Orinoco Flow by Enya

Britain Vanderbush - 3D Modeling Demo Reel 2016
Scroll down for high quality images, early renders, and progress shots.

Ancient Stone Axe based on the Concept Art of Joshua Brian Smith:
artstation.com/artist/hugenfast

Ancient Stone Axe based on the Concept Art of Joshua Brian Smith:
artstation.com/artist/hugenfast

This recreation was inspired by the character Anton Ego from Pixar's Ratatouille.

This recreation was inspired by the character Anton Ego from Pixar's Ratatouille.

A 1929 Ford.

A 1929 Ford.

Inspired by the German Folklore and based on the character design by WETA Workshop, Krampus is an anti-Santa of sorts who takes rather than gives.
I began working on him the month of Halloween, and appropriately finished him on Christmas day.

Inspired by the German Folklore and based on the character design by WETA Workshop, Krampus is an anti-Santa of sorts who takes rather than gives.
I began working on him the month of Halloween, and appropriately finished him on Christmas day.

Krampus Test Render.

Krampus Test Render.

An early Wireframe render with some applied Normal Maps and Displacement Maps for testing.

An early Wireframe render with some applied Normal Maps and Displacement Maps for testing.

Early Progress on Krampus sculpt in Zbrush.

Early Progress on Krampus sculpt in Zbrush.

Render of the isolated head and beard for the purpose of testing his textures. Rather than simulating hair, I chose to model the beard and fake the hair using Normals, Displacement, and Textures.

Render of the isolated head and beard for the purpose of testing his textures. Rather than simulating hair, I chose to model the beard and fake the hair using Normals, Displacement, and Textures.

A 3/4 bust view of Anton's Wireframe.

A 3/4 bust view of Anton's Wireframe.

Early turnaround of the Ancient Axe Model.

Early turnaround of the Ancient Axe Model.

Progress of the Axe with extra details sculpted in.

Progress of the Axe with extra details sculpted in.

Closeup of the Axe with added detail.

Closeup of the Axe with added detail.