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Library Modeling Project

Photo Reference for Environment Modeling Project.

Photo Reference for Environment Modeling Project.

Planning contours and identifying materials based on information in the original reference photo.

Planning contours and identifying materials based on information in the original reference photo.

Planning sheet, describing assets, objects, and materials.

Planning sheet, describing assets, objects, and materials.

First steps in blocking out the room and its objects.

First steps in blocking out the room and its objects.

Second Modeling Phase: Blockout of all objects finished; objects rescaled and put into perspective.

Second Modeling Phase: Blockout of all objects finished; objects rescaled and put into perspective.

Matching Photo Reference and modeled objects; fine tuning perspective.

Matching Photo Reference and modeled objects; fine tuning perspective.

Test Render with refined Blockout and matched perspective.

Test Render with refined Blockout and matched perspective.

Progress shot: Laying out UV's on Objects in preparation for added detail.

Progress shot: Laying out UV's on Objects in preparation for added detail.

Improved UV's, model refinement, some basic materials, and updated lighting.

Improved UV's, model refinement, some basic materials, and updated lighting.

Updated geometry and finished UV's on all objects.
The next phase will be adjusting the lighting and emulating materials before creating and applying bump maps, displacement maps, and diffuse information.

Updated geometry and finished UV's on all objects.
The next phase will be adjusting the lighting and emulating materials before creating and applying bump maps, displacement maps, and diffuse information.

Refined Geometry, specific materials created and applied to every individual object, normal maps applied to several objects for added detail, and changes in lighting.

Refined Geometry, specific materials created and applied to every individual object, normal maps applied to several objects for added detail, and changes in lighting.

Some very basic screenshots of the scene in raw form with default lighting.

Some very basic screenshots of the scene in raw form with default lighting.